package levelloader
{
	public class TileData
	{
		public var tileIndexX:uint;
		public var tileIndexY:uint;
		public var textureID:uint;
		
		public function TileData(x:uint, y:uint, texID:uint)
		{
			tileIndexX = x;
			tileIndexY = y;
			textureID = texID;
		}				
	}
}